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SVH CREATIVE

品牌 & 設計工作室

Michael Yen

UI/UX Director

Michael Yen is a seasoned UI/UX Director specializing in the gaming industry with a rich history of working on high-profile games and a passion for creating immersive user experiences, Michael has made significant contributions to some of the most popular titles in the industry.

Career Highlights:
Riot Games, Los Angeles, CA (05/2019-02/2024)
League of Legend: Wild Rift, Team Fight Tactic
Manager, Visual Design Art, Cross-Function, USA & China Communication.

Activision Treyarch, Santa Monica, CA (10/2017 - 05/2019)
Call of Duty Black Ops 4
Sr. UI Designer, Visual design, Graphic Illustration, Cross-Function, Team Leader.

Activision Sledgehammer Games, Foster City, CA (06/2016 - 10/2017)
Call of Duty WW2
Sr. UI Designer, Visual design, Graphic Illustration, Cross-Function, Team leader.

Electronic Arts, Redwood City, CA (03/2015 - 06/2016)
Hardline Premiums / Unannounced Star Wars Title
UI Designer, Graphic Illustration, Cross-Function, Outsource Communication.

Electronic Arts, Redwood City, CA (02/2013 - 03/2015)
Battlefield 4 / Battlefield Hardline
UI Designer, Visual Improvement, Lead Simulation, Co-Campaign developer.

Electronic Arts, Redwood City, CA (02/2012 - 02/2013)
Dead Space 3
UI Artist, Visual & UX consistency, Animated graphic, UI features & cinematic shots.

NCsoft Paragon Studios, Mountain View, CA (12/2010 - 02/2012)
City of Heroes
UI Designer, UI Redesign, Collaborate in Feature design.

Electronic Arts, Redwood City, CA (05/2010 - 11/2010)
Dead Space 2
UI Artist, element exploration, graphic animation.

SEGA Studios, San Francisco, CA (11/2008 - 05/2010)
Iron Man 2
UI/Digital Artist, Cinematic grade feature, UI Simulation.

SEGA Studios, San Francisco, CA (08/2007 - 09/2008)
Golden Axe: Beast Rider
Texture Artist, Environment 3D modeling.

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